Interactive Dialogues in Games

Some movies are known to have great dialogues between characters, just the only problem is that as a viewer you do not have influence over the dialogues in any way. When it comes to computer games the situation is completely different. The developers of games can allow users to choose what their in-game character will say, but I feel that they do not use this liberty as much as they could. To truly feel like you are your in-game character you need to have influence over the actions of your avatar and this includes what he will say in specific situations. Games like Neverwinter Nights or Knights of the Old Republic are examples of games which contain hundreds of pages of dialogues and at the same time allow the player to choose what he will respond to non-player characters.


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